PvM Encyclopedia Guides - Ranged ED3 (2024)

PvM Encyclopedia Guides - Ranged ED3 (1)

Introduction

The third installment in the Elite Dungeon series, the Shadow Reef is home to the long awaited boss known as Kranon, the Ambassador PvM Encyclopedia Guides - Ranged ED3 (2) , which drops pieces for the T92 weapon: the Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (3).

Each solo run of ED3 is worth PvM Encyclopedia Guides - Ranged ED3 (4) 6,050,001 in eldritch pieces. Advanced players can get up to 4.5 kph, earning on average 27,225,004 gp/hr.

During group encounters each player can roll an Eldritch piece individually.

Solo - (180/10,000) Duo - (90/10,000) Trio - (60/10,000)

General Notes

⬥ The rotations listed for the bosses are for an advanced setup, lower tiered set-ups will require improvisation.

⬥ It's recommended to set your anti-spam delay for your Double Surge PvM Encyclopedia Guides - Ranged ED3 (5) to 1 via the Lectern at Anachronia.

⬥ Consider downgrading your graphics to Minimum with Medium+ draw distance for the Dungeon, as it is poorly optimised and prone to frame drops.

⬥ You can Surge PvM Encyclopedia Guides - Ranged ED3 (6) or Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (7) a tick before each gate unlocks to save a tick on every entry.

Disclaimer: The GIFs for boss mechanic descriptions were done under Story Mode.

General Notes

⬥ Two presets are sufficient for the Reef, the second one is for The Ambassador, as Vitality PvM Encyclopedia Guides - Ranged ED3 (9) and Flanking PvM Encyclopedia Guides - Ranged ED3 (10) are used for the fight.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Ranged ED3 (11) Luck of the Dwarves will not improve unique drop rates.

⬥ Reckless PvM Encyclopedia Guides - Ranged ED3 (12) is the best aura for the dungeon, followed by Inspiration PvM Encyclopedia Guides - Ranged ED3 (13) then Mahjarrat PvM Encyclopedia Guides - Ranged ED3 (14).

‎ ‎ ‎ ‎• Reckless PvM Encyclopedia Guides - Ranged ED3 (15) allows you to bring a Reaver's Ring PvM Encyclopedia Guides - Ranged ED3 (16) without having any hitchance issues

PvM Encyclopedia Guides - Ranged ED3 (17) Lucky Charms are optional, they average up to 1.2m per run.

‎ ‎ ‎ ‎• Tokens are better spent on Port Enhancers for Superior Scrimshaws or obtaining Seasinger weapons.

‎ ‎ ‎ ‎• These don't enhance Eldritch piece drop rates.

PvM Encyclopedia Guides - Ranged ED3 (18) PvM Encyclopedia Guides - Ranged ED3 (19) Kal'gerion demon is best used in this dungeon.

Equipment Details

PvM Encyclopedia Guides - Ranged ED3 (20) Salve Amulet used for Taraket, Skeletons, Zombies and Undead Witch.

PvM Encyclopedia Guides - Ranged ED3 (21) Dreadnips can be used at all bosses.

‎ ‎ ‎ ‎• Can be skipped if food is in need.

PvM Encyclopedia Guides - Ranged ED3 (22) with Dark Bow PvM Encyclopedia Guides - Ranged ED3 (23)

PvM Encyclopedia Guides - Ranged ED3 (24) with Seren Godbow PvM Encyclopedia Guides - Ranged ED3 (25)

PvM Encyclopedia Guides - Ranged ED3 (26) with Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (27)

PvM Encyclopedia Guides - Ranged ED3 (28) with PvM Encyclopedia Guides - Ranged ED3 (29) PvM Encyclopedia Guides - Ranged ED3 (30)

PvM Encyclopedia Guides - Ranged ED3 (31) PvM Encyclopedia Guides - Ranged ED3 (32) PvM Encyclopedia Guides - Ranged ED3 (33) PvM Encyclopedia Guides - Ranged ED3 (34)

PvM Encyclopedia Guides - Ranged ED3 (35) PvM Encyclopedia Guides - Ranged ED3 (36) PvM Encyclopedia Guides - Ranged ED3 (37) PvM Encyclopedia Guides - Ranged ED3 (38)

Crassian to Pre-Taraket

PvM Encyclopedia Guides - Ranged ED3 (39) Nightmare Gauntlets switch is optional.

PvM Encyclopedia Guides - Ranged ED3 (40) Lunging switch is optional.

PvM Encyclopedia Guides - Ranged ED3 (41) Erethdor's grimoire to overcome hitcaps and benefit more from Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (42).

Basic

PvM Encyclopedia Guides - Ranged ED3 (43)

Advanced

PvM Encyclopedia Guides - Ranged ED3 (44)

Advanced - ECB EoF

PvM Encyclopedia Guides - Ranged ED3 (45)

Taraket to Pre-Ambassador^^** (Optional)

PvM Encyclopedia Guides - Ranged ED3 (46) Erethdor's grimoire to overcome hitcaps and benefit more from PvM Encyclopedia Guides - Ranged ED3 (47).

Advanced

PvM Encyclopedia Guides - Ranged ED3 (48)

Advanced - ECB EoF

PvM Encyclopedia Guides - Ranged ED3 (49)

Ambassador

PvM Encyclopedia Guides - Ranged ED3 (50) Vitality Potion used for Split Soul PvM Encyclopedia Guides - Ranged ED3 (51) PvM Encyclopedia Guides - Ranged ED3 (52)

PvM Encyclopedia Guides - Ranged ED3 (53) Erethdor's grimoire to benefit more from Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (54)

Basic

PvM Encyclopedia Guides - Ranged ED3 (55)

Advanced

PvM Encyclopedia Guides - Ranged ED3 (56)

Advanced - ECB EoF

PvM Encyclopedia Guides - Ranged ED3 (57)

PvM Encyclopedia Guides - Ranged ED3 (58)

Room 1

⬥ Attack the closest Crassian scout and wait until both scouts are stacked. For the sake of consistency Dark Bow PvM Encyclopedia Guides - Ranged ED3 (59) PvM Encyclopedia Guides - Ranged ED3 (60) PvM Encyclopedia Guides - Ranged ED3 (61) the Scouts into good abilities for the Crabs.

‎ ‎ ‎ ‎• You can attempt to stack Crabs + Crassians, but its very inconsistent.

Room 2

⬥ Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (62) → Surge PvM Encyclopedia Guides - Ranged ED3 (63) → Dark Bow PvM Encyclopedia Guides - Ranged ED3 (64) PvM Encyclopedia Guides - Ranged ED3 (65) / Snap Shot PvM Encyclopedia Guides - Ranged ED3 (66) for the Scouts → strong abilities for the Crabs.

‎ ‎ ‎ ‎• Don't use Tight Bindings PvM Encyclopedia Guides - Ranged ED3 (67) or Binding Shot PvM Encyclopedia Guides - Ranged ED3 (68) for this room.

Room 3

⬥ Wait a tick, Chin PvM Encyclopedia Guides - Ranged ED3 (69) Tight Bindings PvM Encyclopedia Guides - Ranged ED3 (70) the middle Scout closest to the gate, into Dark Bow PvM Encyclopedia Guides - Ranged ED3 (71) PvM Encyclopedia Guides - Ranged ED3 (72), cleaning up as seen fit.

Room 4

⬥ Burst the two Zealots with anything at your disposal. You can immediately use a Powerburst of Acceleration PvM Encyclopedia Guides - Ranged ED3 (73) to reset your Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (74) if its on cooldown.

How to cut the corner for the next section:

Room 5

⬥ Target a Zealot with Corruption Shot PvM Encyclopedia Guides - Ranged ED3 (75) PvM Encyclopedia Guides - Ranged ED3 (76) and move back to the spot shown below, this will stack the 2 Zealots + 1 Scout together.

‎ ‎ ‎ ‎• You can activate PvM Encyclopedia Guides - Ranged ED3 (77) PvM Encyclopedia Guides - Ranged ED3 (78) PvM Encyclopedia Guides - Ranged ED3 (79) as you move back. Keep it on for all enemies.

⬥ Swap out to a stronger weapon for the single Scout remaining to finish it off.

Room 6

⬥ Put on your Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (80) and target as seen fit.

‎ ‎ ‎ ‎• Luring is intuitive here as their position is completely random.

Room 7

⬥ Surge PvM Encyclopedia Guides - Ranged ED3 (81) and target the closest Zombie into Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (82). Wait for it to detonate then PvM Encyclopedia Guides - Ranged ED3 (83) PvM Encyclopedia Guides - Ranged ED3 (84).

Room 8

⬥ Manage your adrenaline to be at least 100% for Death's Swiftness PvM Encyclopedia Guides - Ranged ED3 (85) and don't pray any Deflects or Soul Split PvM Encyclopedia Guides - Ranged ED3 (86).

‎ ‎ ‎ ‎• Alternatively, with an Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (87) in your Essence of Finality PvM Encyclopedia Guides - Ranged ED3 (88), you can Split Soul here with Chins PvM Encyclopedia Guides - Ranged ED3 (89) PvM Encyclopedia Guides - Ranged ED3 (90)PvM Encyclopedia Guides - Ranged ED3 (91).

‎ ‎ ‎ ‎• This will put you in positive adrenaline under Incendiary buff PvM Encyclopedia Guides - Ranged ED3 (92)

Entry to the room

Entry to Crassian

PvM Encyclopedia Guides - Ranged ED3 (93)

As the first boss of The Shadow Reef, The Crassian Leviathan has a very small and easy set of area denial mechanics that can deal a lot of damage if ignored. The boss heals passively over the duration of the fight, greatly reduced by having Weapon Poison active.

Mechanics

Poisonous Breath - This will always be the first mechanic of the fight and is signaled by the Leviathan firing a stationary breath attack in front of it, dealing rapid heavy typeless damage and contaminating the arena. Never stand in the centre nor in front of the Leviathan.

‎ ‎ ‎ ‎• The Poison Pit poisons and stuns the player if stood upon.

Many Heads - The Leviathan has additional heads that will stun and poison you in the contaminated zones if you are near them.

Head Sweep - The Leviathan will slam its head across the ground twice, dealing very heavy damage to anyone caught in the area, avoided by moving to the opposite side of where the sweep begins.

Tactical Retreat - After going through one Dragon Breath and two sets of Head Sweeps, the Leviathan will move to other opposite side of the arena, repeating his previous rotation.

‎ ‎ ‎ ‎• Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (94) + Surge PvM Encyclopedia Guides - Ranged ED3 (95) back to his main head once this happens to prevent getting stunned.

Strategy

Defensive + Surge PvM Encyclopedia Guides - Ranged ED3 (96) → Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (97) → Death's Swiftness PvM Encyclopedia Guides - Ranged ED3 (98) (roughly at the middle of his head) + PvM Encyclopedia Guides - Ranged ED3 (99) + Vulnerability Bomb PvM Encyclopedia Guides - Ranged ED3 (100) + Dreadnip PvM Encyclopedia Guides - Ranged ED3 (101) → Split Soul PvM Encyclopedia Guides - Ranged ED3 (102) PvM Encyclopedia Guides - Ranged ED3 (103)PvM Encyclopedia Guides - Ranged ED3 (104) PvM Encyclopedia Guides - Ranged ED3 (105) → improvise

Your primary objective is to fit in 2 Rapid Fire's PvM Encyclopedia Guides - Ranged ED3 (106), 2 Snap Shot's PvM Encyclopedia Guides - Ranged ED3 (107), 4 Greater Ricochet's PvM Encyclopedia Guides - Ranged ED3 (108), 2 Corruption Shot's PvM Encyclopedia Guides - Ranged ED3 (109), and a varying number of Dark Bow's PvM Encyclopedia Guides - Ranged ED3 (110) PvM Encyclopedia Guides - Ranged ED3 (111) depending on your adrenaline.

Note: Any bleed used will be considered walked as he moves to the opposite side of the arena, use this to your advantage if you're getting 2 cycles.

Room 1

⬥ Acceleration Pot PvM Encyclopedia Guides - Ranged ED3 (112) and Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (113) + Surge PvM Encyclopedia Guides - Ranged ED3 (114) your way to the Zealot and Crabs.

‎ ‎ ‎ ‎• 1 cycling Crassian will allow you to have an extra Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (115) + Surge PvM Encyclopedia Guides - Ranged ED3 (116) in case of messing up.

⬥ Stay at melee distance of the Zealot and kill all the relevant mobs.

Note: Crabs hit for up to 3K each.

Room 2

⬥ Equip Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (117) into good abilities.

‎ ‎ ‎ ‎• Luring is intuitive as their positions are completely random.

Room 3

⬥ Kill the Necromancer and the Huge Skeleton with a PvM Encyclopedia Guides - Ranged ED3 (118) Rapid Fire PvM Encyclopedia Guides - Ranged ED3 (119) or Dark Bow PvM Encyclopedia Guides - Ranged ED3 (120) PvM Encyclopedia Guides - Ranged ED3 (121) PvM Encyclopedia Guides - Ranged ED3 (122), saving 80% adrenaline for the next room if Rapid Fire was used PvM Encyclopedia Guides - Ranged ED3 (123).

‎ ‎ ‎ ‎• Expect frame drops on the way to the cliff.

Room 4

⬥ Dark Bow PvM Encyclopedia Guides - Ranged ED3 (124) PvM Encyclopedia Guides - Ranged ED3 (125) or Rapid Fire PvM Encyclopedia Guides - Ranged ED3 (126) to kill the Necromancer.

⬥ Activate your Undead Sigil PvM Encyclopedia Guides - Ranged ED3 (127) and Shadow Tendrils PvM Encyclopedia Guides - Ranged ED3 (128) with Chins PvM Encyclopedia Guides - Ranged ED3 (129), cleaning up as seen fit.

Note: There will be a massive frame drop afterwards, spam click your compass when entering the second floor, into Surge PvM Encyclopedia Guides - Ranged ED3 (130) + Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (131) the center of the room.

PvM Encyclopedia Guides - Ranged ED3 (132)

Room 1 (Artefacts)

⬥ Equip your PvM Encyclopedia Guides - Ranged ED3 (133) and PvM Encyclopedia Guides - Ranged ED3 (134)

‎ ‎ ‎ ‎• Kill the Necromancer to the West and interact with the guarded artefact.

‎ ‎ ‎ ‎• Kill the Necromancer to the East and interact with the guarded artefact.

Note: When interacting with the artefacts, you're left unable to act until the animation is finished. Equipping your Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (135) (or using it to get there) before you activate them is ideal.

Room 2 (Bridge)

⬥ Target the Necromancer with a stalled Corruption Shot PvM Encyclopedia Guides - Ranged ED3 (136) + Vulnerability Bomb PvM Encyclopedia Guides - Ranged ED3 (137) release with a 9sq weapon from this square move back → Bombardment PvM Encyclopedia Guides - Ranged ED3 (138) then back in to stack the Horrors and the Necromancer for a PvM Encyclopedia Guides - Ranged ED3 (139) PvM Encyclopedia Guides - Ranged ED3 (140) PvM Encyclopedia Guides - Ranged ED3 (141). Afterwards you have two options:

‎ ‎ ‎ ‎• The safe clear is being at a distance from the horrors, cleaning up as seen fit.

‎ ‎ ‎ ‎• Surge PvM Encyclopedia Guides - Ranged ED3 (142) melee distance → Western Horror with PvM Encyclopedia Guides - Ranged ED3 (143) → Eastern Horror with Chins PvM Encyclopedia Guides - Ranged ED3 (144), cleaning up as seen fit.

⬥ Save at least 58.5% adrenaline for the next room.

Positioning

Room 3

⬥ Auto PvM Encyclopedia Guides - Ranged ED3 (145)PvM Encyclopedia Guides - Ranged ED3 (146) PvM Encyclopedia Guides - Ranged ED3 (147) will usually insta-kill them.

Room 4

⬥ Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (148) and Surge PvM Encyclopedia Guides - Ranged ED3 (149) as demonstrated to avoid aggro from the Sotapanna's.

⬥ Apply Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (150) and wait for detonation before clearing the mobs.

⬥ Once in position, use Demoralize PvM Encyclopedia Guides - Ranged ED3 (151) on a Necromancer to stack all relevant mobs together.

‎ ‎ ‎ ‎• The gate opens when the 2 Necromancers, and 2 Huge Skeletons are killed.

It's easier to triple Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (152) for this line instead, it'll just be slightly slower as demonstrated below.

Faster form

Triple BD - Easier form

Note: Judge accordingly if you need (or want) to do a full clear to get adrenaline and / or bank comfortably, with enough speed the Zombie(s) and / or Sotapanna(s) will not reach you in time.

PvM Encyclopedia Guides - Ranged ED3 (153)

This encounter is the second boss of the Shadow Reef, and is a clear step up in difficulty from the first. Taraket, Corpses and Skeletons are classified as Undead for Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (154) , Undead Slayer perk PvM Encyclopedia Guides - Ranged ED3 (155) and sigil PvM Encyclopedia Guides - Ranged ED3 (156) purposes.

Rift of Undeath - This Rift with 30k HP will spawn a large amount of skeletons that each deal low amounts of damage.

‎‎ ‎ ‎ ‎• If left alive, the Rift will detonate for up to 9,000 hard typeless damage.

Death's Swiftness - Taraket will shroud himself in a Death's Swiftness, becoming immobile and switching attack styles from Mage to Ranged. These autos are slightly stronger than his Magic ones.

Corpse Carrier and Bloated Monstrosity - Upon reaching 200K hitpoints, Taraket will become invulnerable and fly towards one of the two black crystals at the sides of the arena, healing himself and spawning one of the two corpses: Corpse Carrier (west) or the Bloated Monstrosity (east), with 90K HP each.

‎ ‎ ‎ ‎• The Corpse Carrier will continuously spawn skeletal mobs until its death.

‎‎ ‎ ‎ ‎• The Bloated Monstrosity increases the damage of Taraket's auto-attacks.

‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Both of these attack with melee and are very easy to kite if needed.

‎ ‎ ‎ ‎• Taraket can only spawn these once each and will not heal upon hitting 200K HP afterwards.

‎ ‎ ‎ ‎• The first spawn will always be the closest crystal to Taraket.

Spirit Wall - Taraket smashes the ground in front of him for heavy melee damage, summoning a line of spirits in front of him that will move towards the player, dealing rapid typeless damage upon contact.

‎ ‎ ‎ ‎• Move out of the way as needed be.

Absorb Undead - Periodically, Taraket may absorb all skeletons in the arena to heal 2,000 per skeleton.

Strategy

The use of Chins PvM Encyclopedia Guides - Ranged ED3 (157) gives Ranged an unique distinction for rapid, yet somewhat safe kills at Taraket. It is paramount you properly flick Soul Split PvM Encyclopedia Guides - Ranged ED3 (158) and keep a good amount of damage up to sustain yourself through both corpses. Remember to equip your Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (159) after using your Essence of Finalities PvM Encyclopedia Guides - Ranged ED3 (160) PvM Encyclopedia Guides - Ranged ED3 (161).

Opener

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Ranged ED3 (162) PvM Encyclopedia Guides - Ranged ED3 (163) PvM Encyclopedia Guides - Ranged ED3 (164) PvM Encyclopedia Guides - Ranged ED3 (165) PvM Encyclopedia Guides - Ranged ED3 (166)PvM Encyclopedia Guides - Ranged ED3 (167) PvM Encyclopedia Guides - Ranged ED3 (168) PvM Encyclopedia Guides - Ranged ED3 (169)PvM Encyclopedia Guides - Ranged ED3 (170) PvM Encyclopedia Guides - Ranged ED3 (171)PvM Encyclopedia Guides - Ranged ED3 (172)PvM Encyclopedia Guides - Ranged ED3 (173)PvM Encyclopedia Guides - Ranged ED3 (174)PvM Encyclopedia Guides - Ranged ED3 (175) PvM Encyclopedia Guides - Ranged ED3 (176)PvM Encyclopedia Guides - Ranged ED3 (177) → Improvise

‎ ‎ ‎ ‎• GRico PvM Encyclopedia Guides - Ranged ED3 (178) on the portal with Hydrix PvM Encyclopedia Guides - Ranged ED3 (179) to recover adrenaline if needed be.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Blocking his path to the Carrier crystal makes the kill faster, at a significant cost of safety. Doing this will require you to Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (180) right next to Taraket upon reaching phase HP.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you achieved a Portal Skip, save GRico PvM Encyclopedia Guides - Ranged ED3 (181) for the Corpse Carrier and his skeletons.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The Carrier can be flanked with your first ability by using Target Cycle.

Corpse Carrier:

‎ ‎ ‎ ‎• If you have time (via a Portal Skip) PvM Encyclopedia Guides - Ranged ED3 (182) PvM Encyclopedia Guides - Ranged ED3 (183) on the Corpse Carrier until Taraket is vulnerable again.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stand on the spot that Taraket will land to avoid using Rout PvM Encyclopedia Guides - Ranged ED3 (184) / Demoralize PvM Encyclopedia Guides - Ranged ED3 (185) on him.

‎ ‎ ‎ ‎• Lure them so they can be PvM Encyclopedia Guides - Ranged ED3 (186)'d together while camping Soul Split PvM Encyclopedia Guides - Ranged ED3 (187).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The Carrier can be flanked with your first ability by using Target Cycle.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Rout PvM Encyclopedia Guides - Ranged ED3 (188) / Demoralize PvM Encyclopedia Guides - Ranged ED3 (189) Taraket to move him next to the Portal you didn't stand on the previously mentioned spot.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you have an Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (190) in your Essence of Finality PvM Encyclopedia Guides - Ranged ED3 (191), you may Split Soul here with Chins PvM Encyclopedia Guides - Ranged ED3 (192).

‎ ‎ ‎ ‎• Rush to 200K HP as fast as possible.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The remaining skeletons will be finished off with PvM Encyclopedia Guides - Ranged ED3 (193) PvM Encyclopedia Guides - Ranged ED3 (194) as the fight progresses.

Bloated Monstrosity:

PvM Encyclopedia Guides - Ranged ED3 (195) → Basics → PvM Encyclopedia Guides - Ranged ED3 (196)PvM Encyclopedia Guides - Ranged ED3 (197) PvM Encyclopedia Guides - Ranged ED3 (198)PvM Encyclopedia Guides - Ranged ED3 (199) PvM Encyclopedia Guides - Ranged ED3 (200)PvM Encyclopedia Guides - Ranged ED3 (201) PvM Encyclopedia Guides - Ranged ED3 (202)PvM Encyclopedia Guides - Ranged ED3 (203)PvM Encyclopedia Guides - Ranged ED3 (204)PvM Encyclopedia Guides - Ranged ED3 (205)PvM Encyclopedia Guides - Ranged ED3 (206) PvM Encyclopedia Guides - Ranged ED3 (207)PvM Encyclopedia Guides - Ranged ED3 (208) → improvise

‎ ‎ ‎ ‎• Stay melee distance of him at all times. See video examples for the movement guide.

‎ ‎ ‎ ‎• Cancel PvM Encyclopedia Guides - Ranged ED3 (209) PvM Encyclopedia Guides - Ranged ED3 (210) if survival is at stake.

PvM Encyclopedia Guides - Ranged ED3 (211)

Room 1

⬥ Equip your Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (212) → Surge PvM Encyclopedia Guides - Ranged ED3 (213) into the Undead Witch.

⬥ Activate your Sigil PvM Encyclopedia Guides - Ranged ED3 (214) (if possible), throw a Vulnerability Bomb PvM Encyclopedia Guides - Ranged ED3 (215) into strong abilities, saving 58.5% adrenaline for the next room.

‎ ‎ ‎ ‎• You can flick Soul Split PvM Encyclopedia Guides - Ranged ED3 (216) for the Witch' attacks, as her windup animation is really slow.

Room 2

PvM Encyclopedia Guides - Ranged ED3 (217) PvM Encyclopedia Guides - Ranged ED3 (218) PvM Encyclopedia Guides - Ranged ED3 (219) the Kalgerion Demon into PvM Encyclopedia Guides - Ranged ED3 (220) → improvise.

‎ ‎ ‎ ‎• An active slayer task will help a lot here.

⬥ Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (221) + Surge PvM Encyclopedia Guides - Ranged ED3 (222) sideways from the stairs to the next section as shown below.

Room 3

⬥ Kill the Necromancers as you move past them with anything available.

‎ ‎ ‎ ‎• If possible, attempt to ECB PvM Encyclopedia Guides - Ranged ED3 (223) PvM Encyclopedia Guides - Ranged ED3 (224) and kill both in one Split Soul.

Room 4

⬥ Kill the Necromancers with anything available, holding 58.5% adrenaline for the next floor.

‎ ‎ ‎ ‎• If possible, attempt to ECB PvM Encyclopedia Guides - Ranged ED3 (225) PvM Encyclopedia Guides - Ranged ED3 (226) and kill both in one Split Soul.

‎ ‎ ‎ ‎• Equip your Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (227) just before you jump.

PvM Encyclopedia Guides - Ranged ED3 (228)

Room 1

⬥ Surge PvM Encyclopedia Guides - Ranged ED3 (229) + Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (230) to the gate.

⬥ Gauge when will it be appropriate to Dark Bow PvM Encyclopedia Guides - Ranged ED3 (231) PvM Encyclopedia Guides - Ranged ED3 (232) as their positions are largely random.

‎ ‎ ‎ ‎• A Chin SGB PvM Encyclopedia Guides - Ranged ED3 (233) PvM Encyclopedia Guides - Ranged ED3 (234) PvM Encyclopedia Guides - Ranged ED3 (235) can be used here for a surprisingly decent amount of spread out damage.

‎ ‎ ‎ ‎• If you have an Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (236) in your Essence of Finality PvM Encyclopedia Guides - Ranged ED3 (237), you may attempt to Split Soul here with Chins PvM Encyclopedia Guides - Ranged ED3 (238)

Room 2

⬥ Try to stack both Skeletons, using Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (239) and Undead Slayer PvM Encyclopedia Guides - Ranged ED3 (240) into strong abilities for the clear.

‎ ‎ ‎ ‎• Equip a stronger weapon if they're too far apart from each other.

‎ ‎ ‎ ‎• If you have an Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (241) in your Essence of Finality PvM Encyclopedia Guides - Ranged ED3 (242), you may attempt to Split Soul here with Chins PvM Encyclopedia Guides - Ranged ED3 (243)

Room 3

⬥ Immediately Dark Bow PvM Encyclopedia Guides - Ranged ED3 (244) PvM Encyclopedia Guides - Ranged ED3 (245) the middle Zealot and clean up afterwards.

‎ ‎ ‎ ‎• If you have an Eldritch Crossbow PvM Encyclopedia Guides - Ranged ED3 (246) in your Essence of Finality PvM Encyclopedia Guides - Ranged ED3 (247), you may Split Soul here with Chins PvM Encyclopedia Guides - Ranged ED3 (248)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Alternatively, attempt to Chincend PvM Encyclopedia Guides - Ranged ED3 (249) PvM Encyclopedia Guides - Ranged ED3 (250) all mobs for an instant clear!

‎ ‎ ‎ ‎• Zealots may aggro independently of one another, ruining the lure. You can fix it by dragging all Zealots and walking back to the gate you came from.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Skeletons ought to be killed first, and at the same time as you are luring the Zealots.

⬥ Try to stack all mobs if possible., using Salve Amulet PvM Encyclopedia Guides - Ranged ED3 (251) and PvM Encyclopedia Guides - Ranged ED3 (252) to prioritise the Skeleton's death.

Room 4

⬥ Hug the West wall to reduce the chance of the minibosses aggro'ing you, should they aggro alternate Anticipation PvM Encyclopedia Guides - Ranged ED3 (253) and Freedom PvM Encyclopedia Guides - Ranged ED3 (254).

⬥ Activate Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (255) and PvM Encyclopedia Guides - Ranged ED3 (256), wait for detonation before clearing the room.

‎ ‎ ‎ ‎• Don't worry too much if the mini-bosses attack you, simply bind them / teleport out quickly after the gate is open to bank comfortably.

‎ ‎ ‎ ‎• A faster but slightly riskier way to get there is through this Surge PvM Encyclopedia Guides - Ranged ED3 (257) + Bladed Dive PvM Encyclopedia Guides - Ranged ED3 (258) as shown below:

⬥ Attempt to stack all four mobs together, clear as seen fit while keeping 100% adrenaline for the entry to Kranon, the Ambassador.

Note: Remember to rebind your Brews PvM Encyclopedia Guides - Ranged ED3 (259) from your Guthix Rests PvM Encyclopedia Guides - Ranged ED3 (260) from your action bar if applicable.

PvM Encyclopedia Guides - Ranged ED3 (261)

At the bottom of the abyssal section awaits Kranon, the Ambassador, the final boss of the Elite Dungeon 3. This boss has a moderate learning curve compared to most solo bosses and has a variety of mechanics ranging from DPS checks, area denial, self-healing, and the usage multiple combat styles.

The boss primarily attacks with ranged PvM Encyclopedia Guides - Ranged ED3 (262), with a heavy mage attack PvM Encyclopedia Guides - Ranged ED3 (263) after every 5 autos. The mage hit is replaced by a small but instant melee swipe PvM Encyclopedia Guides - Ranged ED3 (264) if the player is in melee distance.

Ambassador's Attack Rotation

1M to 550k

‎ ‎ ‎ ‎• Mage / Melee auto → 5 autos → Black Stone Flames → 5 autos → Unstable Black Hole → 5 autos → Black Stone Flames → 5 autos → TriBeam + Sinister Fragments → Pulse of Erebus + 5 autos → Repeat

Magic Bomb

Melee Swipe

550k - 400k

‎ ‎ ‎ ‎• Crassian Ritual Keepers are summoned.

‎ ‎ ‎ ‎• Tribeam, Sinister Fragments and Pulse of Erebus are no longer part of the attack rotation going forward.

Seiryu's Intervention - Death

‎ ‎ ‎ ‎• 5 autos → Melee / Magic Bomb → 5 autos → Melee / Magic Bomb → Shadow Onslaught

1M-550K HP

Black Stone Flames

‎ ‎ ‎ ‎• The Ambassador fires a spout into the player, dealing no damage and placing a bar over their head.

‎ ‎ ‎ ‎• When this bar nears depletion, a 5x5 area around the player will become corrupted until Seiryu clears them at the Ritual phase.

‎ ‎ ‎ ‎• This is similar to the Sanctum Guardian's mechanic from ED1 but will create two areas instead, separated by 2 ticks.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ These zones will last until the final phase of the fight and will ramp up to 2000 typeless damage to anyone standing inside.

Unstable Black Hole

‎ ‎ ‎ ‎• The Ambassador will spawn an unstable black hole near the area that is despawned by stunning it.

‎‎ ‎ ‎ ‎• If not stunned, the Black Hole will detonate for a hard typeless of up to 9,000.

Tribeam & Sinister Fragments

‎ ‎ ‎ ‎• Six fragments will disperse from the boss to the edges of the arena with 20K HP each. At the same time, the Ambassador will fire three slowly rotating beams that last for about a minute.

‎ ‎ ‎ ‎• The beams always spawn in set locations (N, SE, SW), and rotate counterclockwise slowly.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The entry gate is located East of the arena.

‎ ‎ ‎ ‎• He'll use the Fragments every full attack rotation or by hitting the 650K cap until the next phase commences.

Tribeam Unleashed

‎‎ ‎ ‎ ‎• Failing to destroy a fragment(s) prompts the Ambassador to absorb them, and release a Pulse of Erebus per absorption, dealing 8,000 soft typeless damage.

550K-400K HP

⬥ Tribeam, Sinister Fragments and Pulse of Erebusa are no longer used.

⬥ The Ambassador spawns invulnerable Crassian Ritual Keepers that deal low ranged damage, making Resonance PvM Encyclopedia Guides - Ranged ED3 (265) harder to use.

400K-0 HP

⬥ Black Stone Flames and Unstable Black Holes are no longer used.

⬥ Seiryu intervenes shortly after, healing you to full.

Seiryu's Intervention

⬥ A circle of black hands will spawn to encompass the edge of the arena.

‎ ‎ ‎ ‎• The hands will slam down in a clockwise fashion, sending constant dark magic towards the Ambassador.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The first outburst of dark magic is unblockable.

‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ An unblocked projectile will heal the Ambassador for 2500HP.

‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Standing between the Ambassador and the projectiles will make them black, damaging you for a small typeless hit but will not heal the Ambassador.

Shadow Onslaught

‎ ‎ ‎ ‎• Every 10 auto attacks, the Ambassador will send out 5 extremely hard hitting Magic attacks.

Strategy

1M-650k

Note: All Unstable Black Holes will be cleared with Rout PvM Encyclopedia Guides - Ranged ED3 (266) / Demoralize PvM Encyclopedia Guides - Ranged ED3 (267).

‎ ‎ ‎ ‎• Activate Disruption Shield PvM Encyclopedia Guides - Ranged ED3 (268), Vengeance PvM Encyclopedia Guides - Ranged ED3 (269) and equip Ruby bolts PvM Encyclopedia Guides - Ranged ED3 (270).

PvM Encyclopedia Guides - Ranged ED3 (271) PvM Encyclopedia Guides - Ranged ED3 (272) PvM Encyclopedia Guides - Ranged ED3 (273) PvM Encyclopedia Guides - Ranged ED3 (274) PvM Encyclopedia Guides - Ranged ED3 (275)PvM Encyclopedia Guides - Ranged ED3 (276) PvM Encyclopedia Guides - Ranged ED3 (277)PvM Encyclopedia Guides - Ranged ED3 (278) PvM Encyclopedia Guides - Ranged ED3 (279) PvM Encyclopedia Guides - Ranged ED3 (280)PvM Encyclopedia Guides - Ranged ED3 (281)PvM Encyclopedia Guides - Ranged ED3 (282)PvM Encyclopedia Guides - Ranged ED3 (283) PvM Encyclopedia Guides - Ranged ED3 (284) → improvise → Rout PvM Encyclopedia Guides - Ranged ED3 (285) the Unstable Black Hole.

‎ ‎ ‎ ‎• Due to the great variance of adrenaline with the usage of critical hits and bolts PvM Encyclopedia Guides - Ranged ED3 (286) PvM Encyclopedia Guides - Ranged ED3 (287), this rotation can be tweaked if needed be.

‎ ‎ ‎ ‎• Flanking PvM Encyclopedia Guides - Ranged ED3 (288) can be used by standing directly underneath him, or by standing South when he summons the Black Hands.

Tribeam

‎ ‎ ‎ ‎• Activate Disruption Shield PvM Encyclopedia Guides - Ranged ED3 (289) and Vengeance PvM Encyclopedia Guides - Ranged ED3 (290) as soon as possible.

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Ranged ED3 (291) PvM Encyclopedia Guides - Ranged ED3 (292) only once at the start.

‎ ‎ ‎ ‎• At the 6th Fragment you will build to this rotation: Natural Instinct PvM Encyclopedia Guides - Ranged ED3 (293) → Basics → Incendiary Shot PvM Encyclopedia Guides - Ranged ED3 (294) → Basics → Greater Ricochet PvM Encyclopedia Guides - Ranged ED3 (295) → Basics Defensives / Bleeds → Death's Swiftness PvM Encyclopedia Guides - Ranged ED3 (296) → More Basics.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The cue to start this setup is roughly at 46s from Spinner start. Any further increases the risk of having to rely on Hydrix bolt PvM Encyclopedia Guides - Ranged ED3 (297) and Relentless procs for the setup.

After Tribeam

‎ ‎ ‎ ‎• With Split Soul PvM Encyclopedia Guides - Ranged ED3 (298) active at all times, your priority is to spam Dark Bow's PvM Encyclopedia Guides - Ranged ED3 (299) PvM Encyclopedia Guides - Ranged ED3 (300) as much as possible, saving Vitality Potion PvM Encyclopedia Guides - Ranged ED3 (301) for the Ritual.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This rotation is RNG-reliant and demands improvisation if your procs / crits fall short.

‎ ‎ ‎ ‎• Use at least one Seren Godbow spec PvM Encyclopedia Guides - Ranged ED3 (302) PvM Encyclopedia Guides - Ranged ED3 (303).

‎ ‎ ‎ ‎• With a good damage output, your Death's Swiftness PvM Encyclopedia Guides - Ranged ED3 (304) will be on cooldown as ritual starts. Adapt accordingly with a Split Soul PvM Encyclopedia Guides - Ranged ED3 (305) PvM Encyclopedia Guides - Ranged ED3 (306) shortly before the Ritual begins.

Ritual

Note: Not necessarily the start of the ritual, but rather when your Death's Swiftness PvM Encyclopedia Guides - Ranged ED3 (307) is finally off-cooldown.

PvM Encyclopedia Guides - Ranged ED3 (308) PvM Encyclopedia Guides - Ranged ED3 (309) PvM Encyclopedia Guides - Ranged ED3 (310) PvM Encyclopedia Guides - Ranged ED3 (311) PvM Encyclopedia Guides - Ranged ED3 (312)PvM Encyclopedia Guides - Ranged ED3 (313) PvM Encyclopedia Guides - Ranged ED3 (314)PvM Encyclopedia Guides - Ranged ED3 (315) PvM Encyclopedia Guides - Ranged ED3 (316) PvM Encyclopedia Guides - Ranged ED3 (317)PvM Encyclopedia Guides - Ranged ED3 (318)PvM Encyclopedia Guides - Ranged ED3 (319)PvM Encyclopedia Guides - Ranged ED3 (320) PvM Encyclopedia Guides - Ranged ED3 (321) → improvise

If you're going to get a second Mage Onslaught don't use Vitality PvM Encyclopedia Guides - Ranged ED3 (322) + PvM Encyclopedia Guides - Ranged ED3 (323), save it for Reflect PvM Encyclopedia Guides - Ranged ED3 (324) + Vitality PvM Encyclopedia Guides - Ranged ED3 (325)

https://youtu.be/t2bsgrHq2Wk 13:35 (pre Greater Ricochet nerf)

https://youtu.be/6-reMr_nwUY 12:50

PvM Encyclopedia Guides - Ranged ED3 (2024)
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