PvM Encyclopedia Guides - Magic ED3 (2024)

PvM Encyclopedia Guides - Magic ED3 (1)

Introduction

The third installment in the Elite Dungeon series, the Shadow Reef hosts Kranon, the Ambassador PvM Encyclopedia Guides - Magic ED3 (2) as its final boss, which drops pieces for the T92 PvM Encyclopedia Guides - Magic ED3 (3). The usage of Greater Concentrated Blast PvM Encyclopedia Guides - Magic ED3 (4) and Greater Chain PvM Encyclopedia Guides - Magic ED3 (5) abilities are assumed.

Each solo run of ED3 is worth PvM Encyclopedia Guides - Magic ED3 (6) 6,050,001 in Eldritch pieces alone.

During group encounters each player can roll an Eldritch piece individually.

Solo - (180/10,000) Duo - (90/10,000) Trio - (60/10,000)

General Notes

⬥ The rotations listed for the bosses are for advanced setups, while rotations with lower tiered set-ups are briefly described in #unknown-channel. Alternatively, users can look at #Magic DPM Advice.

⬥ It's recommended to set your anti-spam delay for your PvM Encyclopedia Guides - Magic ED3 (7) to 1 via the Lectern at Anachronia.

⬥ You can Surge PvM Encyclopedia Guides - Magic ED3 (8) or Bladed Dive PvM Encyclopedia Guides - Magic ED3 (9) a tick before each gate unlocks to save a tick on every entry.

PvM Encyclopedia Guides - Magic ED3 (10) Luck of the Dwarves will not improve unique drop rates.

⬥ 4TAA usage is highly encouraged as the AoE hitbox of barrage spells PvM Encyclopedia Guides - Magic ED3 (11) PvM Encyclopedia Guides - Magic ED3 (12) helps greatly with mob clears and Taraket, in addition to increasing DPS. However, it is by no means required to effectively do this dungeon.

⬥ This guide will be focused around PvM Encyclopedia Guides - Magic ED3 (13) rotations with non-PvM Encyclopedia Guides - Magic ED3 (14) rotations briefly outlined (4TAA assumed). For more detail, refer for the non-PvM Encyclopedia Guides - Magic ED3 (15) example video or the magic example in #unknown-channel

‎ ‎ ‎ ‎• An example of a non-PvM Encyclopedia Guides - Magic ED3 (16) PvM Encyclopedia Guides - Magic ED3 (17) is shown below (basics and 4TAA not included):

PvM Encyclopedia Guides - Magic ED3 (18) + PvM Encyclopedia Guides - Magic ED3 (19) → build → PvM Encyclopedia Guides - Magic ED3 (20) → swap to PvM Encyclopedia Guides - Magic ED3 (21) during gcd → PvM Encyclopedia Guides - Magic ED3 (22)PvM Encyclopedia Guides - Magic ED3 (23) → 3t PvM Encyclopedia Guides - Magic ED3 (24) + PvM Encyclopedia Guides - Magic ED3 (25) + basic → PvM Encyclopedia Guides - Magic ED3 (26)PvM Encyclopedia Guides - Magic ED3 (27)PvM Encyclopedia Guides - Magic ED3 (28) PvM Encyclopedia Guides - Magic ED3 (29)PvM Encyclopedia Guides - Magic ED3 (30)

Preset Suggestions

Magic

PvM Encyclopedia Guides - Magic ED3 (31)

PvM Encyclopedia Guides - Magic ED3 (32)

The Crassian Leviathan has good defence so before sure to start off with a PvM Encyclopedia Guides - Magic ED3 (33) PvM Encyclopedia Guides - Magic ED3 (34) PvM Encyclopedia Guides - Magic ED3 (35) and do not use PvM Encyclopedia Guides - Magic ED3 (36) for the fight if not using PvM Encyclopedia Guides - Magic ED3 (37)

⬥ Aim to PvM Encyclopedia Guides - Magic ED3 (38) right away either directly in front of the Leviathan's nose or on the same tile you throw PvM Encyclopedia Guides - Magic ED3 (39) to (directly east of the Leviathan's head). Both spots allow for you to safely hit the boss in PvM Encyclopedia Guides - Magic ED3 (40) while avoiding the Head Sweep special.

PvM Encyclopedia Guides - Magic ED3 (41)

Example rotation:

(tc) + PvM Encyclopedia Guides - Magic ED3 (42) + PvM Encyclopedia Guides - Magic ED3 (43) + PvM Encyclopedia Guides - Magic ED3 (44) + PvM Encyclopedia Guides - Magic ED3 (45)PvM Encyclopedia Guides - Magic ED3 (46)PvM Encyclopedia Guides - Magic ED3 (47)PvM Encyclopedia Guides - Magic ED3 (48) PvM Encyclopedia Guides - Magic ED3 (49) → (PvM Encyclopedia Guides - Magic ED3 (50)) → PvM Encyclopedia Guides - Magic ED3 (51)PvM Encyclopedia Guides - Magic ED3 (52) PvM Encyclopedia Guides - Magic ED3 (53) → 2hit PvM Encyclopedia Guides - Magic ED3 (54)PvM Encyclopedia Guides - Magic ED3 (55) → walk 1st sweep around here → PvM Encyclopedia Guides - Magic ED3 (56) / PvM Encyclopedia Guides - Magic ED3 (57) (while walking 2nd sweep) → PvM Encyclopedia Guides - Magic ED3 (58) PvM Encyclopedia Guides - Magic ED3 (59)PvM Encyclopedia Guides - Magic ED3 (60)PvM Encyclopedia Guides - Magic ED3 (61) PvM Encyclopedia Guides - Magic ED3 (62)PvM Encyclopedia Guides - Magic ED3 (63) → finish kill

⬥ Time your channelled abilities (PvM Encyclopedia Guides - Magic ED3 (64) PvM Encyclopedia Guides - Magic ED3 (65) PvM Encyclopedia Guides - Magic ED3 (66) PvM Encyclopedia Guides - Magic ED3 (67) PvM Encyclopedia Guides - Magic ED3 (68)) between head sweeps to avoid having to cut them short to move for head sweeps.

‎ ‎ ‎ ‎• This is more important and tricky if you're using PvM Encyclopedia Guides - Magic ED3 (69)

‎ ‎ ‎ ‎• Use non-channelled abilities when you are walking to dodge sweeps (PvM Encyclopedia Guides - Magic ED3 (70) PvM Encyclopedia Guides - Magic ED3 (71) PvM Encyclopedia Guides - Magic ED3 (72) PvM Encyclopedia Guides - Magic ED3 (73) PvM Encyclopedia Guides - Magic ED3 (74))

‎ ‎ ‎ ‎• Semi-random sweep timings makes it such that you may need to improvise your rotations to a great extent.

⬥ Non-PvM Encyclopedia Guides - Magic ED3 (75) rotation tips:

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Magic ED3 (76) and generally follow the threshold order PvM Encyclopedia Guides - Magic ED3 (77)PvM Encyclopedia Guides - Magic ED3 (78) → 3t PvM Encyclopedia Guides - Magic ED3 (79) + PvM Encyclopedia Guides - Magic ED3 (80)PvM Encyclopedia Guides - Magic ED3 (81)PvM Encyclopedia Guides - Magic ED3 (82) PvM Encyclopedia Guides - Magic ED3 (83)PvM Encyclopedia Guides - Magic ED3 (84)PvM Encyclopedia Guides - Magic ED3 (85) PvM Encyclopedia Guides - Magic ED3 (86)

‎ ‎ ‎ ‎• After PvM Encyclopedia Guides - Magic ED3 (87) expires prioritise PvM Encyclopedia Guides - Magic ED3 (88) > PvM Encyclopedia Guides - Magic ED3 (89) > PvM Encyclopedia Guides - Magic ED3 (90) PvM Encyclopedia Guides - Magic ED3 (91) until end of kill.

PvM Encyclopedia Guides - Magic ED3 (92)

Taraket, Corpses and Skeletons are classified as Undead for PvM Encyclopedia Guides - Magic ED3 (93), PvM Encyclopedia Guides - Magic ED3 (94) and PvM Encyclopedia Guides - Magic ED3 (95) purposes. If PvM Encyclopedia Guides - Magic ED3 (96) is owned, you should ignore both minions and autocast PvM Encyclopedia Guides - Magic ED3 (97) during the last phase to finish the kill as quickly as possible, even though it will be risky sometimes. Otherwise, use your discretion to determine which minions you want to kill if you want to have an easier time.

Start of fight

⬥ Quickly enter the fight with both PvM Encyclopedia Guides - Magic ED3 (98) and PvM Encyclopedia Guides - Magic ED3 (99) crit buff active with PvM Encyclopedia Guides - Magic ED3 (100) and run east of him to block his flight later.

Example p1 rotation:

PvM Encyclopedia Guides - Magic ED3 (101) + PvM Encyclopedia Guides - Magic ED3 (102) + PvM Encyclopedia Guides - Magic ED3 (103) + PvM Encyclopedia Guides - Magic ED3 (104) → (PvM Encyclopedia Guides - Magic ED3 (105) +) PvM Encyclopedia Guides - Magic ED3 (106)PvM Encyclopedia Guides - Magic ED3 (107) + PvM Encyclopedia Guides - Magic ED3 (108)PvM Encyclopedia Guides - Magic ED3 (109) PvM Encyclopedia Guides - Magic ED3 (110)PvM Encyclopedia Guides - Magic ED3 (111) → build to 100% on flying Taraket

Post-Bloat spawn

⬥ You want to quickly phase Taraket and block his flying by standing west while tanking Bloat. Clear the undead portal when he is flying.

Example post-Bloat spawn rotation:

Targeting Taraket after he lands from spawning Bloat: PvM Encyclopedia Guides - Magic ED3 (112) → 3t PvM Encyclopedia Guides - Magic ED3 (113) + PvM Encyclopedia Guides - Magic ED3 (114)PvM Encyclopedia Guides - Magic ED3 (115)PvM Encyclopedia Guides - Magic ED3 (116)PvM Encyclopedia Guides - Magic ED3 (117) → improvise till phase

Targeting portal: PvM Encyclopedia Guides - Magic ED3 (118) → basic → PvM Encyclopedia Guides - Magic ED3 (119) + PvM Encyclopedia Guides - Magic ED3 (120) → finish off

Post-Corpse spawn

⬥ Pay attention to your ability cooldowns and get your PvM Encyclopedia Guides - Magic ED3 (121) rotation active as soon as possible.

‎ ‎ ‎ ‎• Auto-cast PvM Encyclopedia Guides - Magic ED3 (122) once PvM Encyclopedia Guides - Magic ED3 (123) is active for heals.

⬥ Pray PvM Encyclopedia Guides - Magic ED3 (124) when Taraket does the Spirit Wall special attack.

⬥ Spam eat as needed.

Example finisher rotation:

PvM Encyclopedia Guides - Magic ED3 (125)PvM Encyclopedia Guides - Magic ED3 (126) PvM Encyclopedia Guides - Magic ED3 (127)PvM Encyclopedia Guides - Magic ED3 (128)PvM Encyclopedia Guides - Magic ED3 (129)PvM Encyclopedia Guides - Magic ED3 (130)PvM Encyclopedia Guides - Magic ED3 (131)PvM Encyclopedia Guides - Magic ED3 (132) → improvise and finish off

Example finisher rotation (video):

⬥ Non-PvM Encyclopedia Guides - Magic ED3 (133) rotation tips:

‎ ‎ ‎ ‎• Do an PvM Encyclopedia Guides - Magic ED3 (134) PvM Encyclopedia Guides - Magic ED3 (135) with PvM Encyclopedia Guides - Magic ED3 (136) PvM Encyclopedia Guides - Magic ED3 (137) PvM Encyclopedia Guides - Magic ED3 (138) PvM Encyclopedia Guides - Magic ED3 (139) 3t PvM Encyclopedia Guides - Magic ED3 (140) to start the fight.

‎ ‎ ‎ ‎• Kill portal with PvM Encyclopedia Guides - Magic ED3 (141) in PvM Encyclopedia Guides - Magic ED3 (142)

‎ ‎ ‎ ‎• Use PvM Encyclopedia Guides - Magic ED3 (143) PvM Encyclopedia Guides - Magic ED3 (144) on Taraket as he flies back and phase him.

‎ ‎ ‎ ‎• Kill Bloated while and block Taraket while he spawns Carrier.

‎ ‎ ‎ ‎• Do a PvM Encyclopedia Guides - Magic ED3 (145) PvM Encyclopedia Guides - Magic ED3 (146) rotation on Taraket once he spawns Carrier.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Utilise 4TAA PvM Encyclopedia Guides - Magic ED3 (147)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Use PvM Encyclopedia Guides - Magic ED3 (148) in the middle of the rotation to clear skeletons.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using PvM Encyclopedia Guides - Magic ED3 (149) and flicking between PvM Encyclopedia Guides - Magic ED3 (150) and PvM Encyclopedia Guides - Magic ED3 (151) when Taraket casts PvM Encyclopedia Guides - Magic ED3 (152) can help.

PvM Encyclopedia Guides - Magic ED3 (153)

At the bottom of the abyssal section awaits Kranon, the Ambassador, the final boss of the Elite Dungeon 3. This boss has a moderate learning curve compared to most solo bosses and has a variety of mechanics ranging from DPS checks, area denial, self-healing, and the usage multiple combat styles.

The boss primarily attacks with PvM Encyclopedia Guides - Magic ED3 (154), with a PvM Encyclopedia Guides - Magic ED3 (155) after every 5 autos. The mage hit is replaced by a small but instant PvM Encyclopedia Guides - Magic ED3 (156) swipe if the player is in melee distance.

General Tips

⬥ Try to avoid using solid food. Stick to PvM Encyclopedia Guides - Magic ED3 (157) + PvM Encyclopedia Guides - Magic ED3 (158)

‎ ‎ ‎ ‎• PvM Encyclopedia Guides - Magic ED3 (159) can be used but generally isn't needed for mage.

⬥ Try to maximize the potential healing from PvM Encyclopedia Guides - Magic ED3 (160) Spinners and the Seiryu Heal at 400k to cut down on food usage throughout the fight.

⬥ You can use PvM Encyclopedia Guides - Magic ED3 (161) PvM Encyclopedia Guides - Magic ED3 (162) throughout the fight.

⬥ Flanking PvM Encyclopedia Guides - Magic ED3 (163) can be utilised throughout the fight by stepping directly underneath the Ambi.

‎ ‎ ‎ ‎• This is less applicable if using PvM Encyclopedia Guides - Magic ED3 (164)

⬥ Drop purple smokes at the edges of your PvM Encyclopedia Guides - Magic ED3 (165) and run to the other edge after (example of position below).

‎ ‎ ‎ ‎• That said, wherever you drop the smoke, there should be always an area you can go to in your PvM Encyclopedia Guides - Magic ED3 (166) that is free of smoke.

PvM Encyclopedia Guides - Magic ED3 (167)

⬥ During P4, PvM Encyclopedia Guides - Magic ED3 (168) directly under Ambi to avoid getting pushed out when blocking smokes.

_Phase 1

Your goal is to get Ambi to below 650k in a PvM Encyclopedia Guides - Magic ED3 (169) rotation or less.

Phase 1 notes

Stand in melee distance if uncomfortable with taking the magic auto.

Example p1 rotation:

PvM Encyclopedia Guides - Magic ED3 (170) + PvM Encyclopedia Guides - Magic ED3 (171) + PvM Encyclopedia Guides - Magic ED3 (172) + PvM Encyclopedia Guides - Magic ED3 (173)PvM Encyclopedia Guides - Magic ED3 (174)PvM Encyclopedia Guides - Magic ED3 (175) → autocast PvM Encyclopedia Guides - Magic ED3 (176)PvM Encyclopedia Guides - Magic ED3 (177)PvM Encyclopedia Guides - Magic ED3 (178) PvM Encyclopedia Guides - Magic ED3 (179) → (PvM Encyclopedia Guides - Magic ED3 (180)) PvM Encyclopedia Guides - Magic ED3 (181)PvM Encyclopedia Guides - Magic ED3 (182) PvM Encyclopedia Guides - Magic ED3 (183) → 2-hit PvM Encyclopedia Guides - Magic ED3 (184)PvM Encyclopedia Guides - Magic ED3 (185) PvM Encyclopedia Guides - Magic ED3 (186)PvM Encyclopedia Guides - Magic ED3 (187)PvM Encyclopedia Guides - Magic ED3 (188)PvM Encyclopedia Guides - Magic ED3 (189) PvM Encyclopedia Guides - Magic ED3 (190)PvM Encyclopedia Guides - Magic ED3 (191)PvM Encyclopedia Guides - Magic ED3 (192)PvM Encyclopedia Guides - Magic ED3 (193) + PvM Encyclopedia Guides - Magic ED3 (194)PvM Encyclopedia Guides - Magic ED3 (195)PvM Encyclopedia Guides - Magic ED3 (196)

Phase 2 - Spinners

Walk south and slightly west to get into position for spinners.

PvM Encyclopedia Guides - Magic ED3 (197) after clearing the last spinner as you will not have PvM Encyclopedia Guides - Magic ED3 (198) available for the next PvM Encyclopedia Guides - Magic ED3 (199)

Example Spinner (should be similar for non-PvM Encyclopedia Guides - Magic ED3 (200)) rotation

‎ ‎ ‎ ‎• 1st: (sw spinner): (pre) PvM Encyclopedia Guides - Magic ED3 (201)PvM Encyclopedia Guides - Magic ED3 (202)PvM Encyclopedia Guides - Magic ED3 (203)

‎ ‎ ‎ ‎• 2nd: PvM Encyclopedia Guides - Magic ED3 (204) + PvM Encyclopedia Guides - Magic ED3 (205)PvM Encyclopedia Guides - Magic ED3 (206) PvM Encyclopedia Guides - Magic ED3 (207) → basic

‎‎ ‎ ‎ ‎• 3rd: PvM Encyclopedia Guides - Magic ED3 (208) + PvM Encyclopedia Guides - Magic ED3 (209)PvM Encyclopedia Guides - Magic ED3 (210) PvM Encyclopedia Guides - Magic ED3 (211)PvM Encyclopedia Guides - Magic ED3 (212) + basic

‎ ‎ ‎ ‎• 4th: PvM Encyclopedia Guides - Magic ED3 (213)PvM Encyclopedia Guides - Magic ED3 (214) → basic

‎‎ ‎ ‎ ‎• 5th: PvM Encyclopedia Guides - Magic ED3 (215) + PvM Encyclopedia Guides - Magic ED3 (216)PvM Encyclopedia Guides - Magic ED3 (217) PvM Encyclopedia Guides - Magic ED3 (218) → basic

‎ ‎ ‎ ‎• 6th: PvM Encyclopedia Guides - Magic ED3 (219)PvM Encyclopedia Guides - Magic ED3 (220) → basic

‎ ‎ ‎ ‎• When the beam reaches where the 1st (sw) spinner was, do PvM Encyclopedia Guides - Magic ED3 (221) + PvM Encyclopedia Guides - Magic ED3 (222) → build with defensives → PvM Encyclopedia Guides - Magic ED3 (223)PvM Encyclopedia Guides - Magic ED3 (224)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Your PvM Encyclopedia Guides - Magic ED3 (225) should be right before or at the "0 fragments were reabsorbed!" message.

⬥ Post-spinners PvM Encyclopedia Guides - Magic ED3 (226) example:

Phase 3 - 650k-400k

You should blow past this phase with a PvM Encyclopedia Guides - Magic ED3 (227) rotation and skip the second black hole most of the time.

⬥ You can PvM Encyclopedia Guides - Magic ED3 (228) black hole is not wanting to miss out damage from PvM Encyclopedia Guides - Magic ED3 (229) rotation.

‎ ‎ ‎ ‎• Stun as needed if PvM Encyclopedia Guides - Magic ED3 (230) is down

Example post-spinners PvM Encyclopedia Guides - Magic ED3 (231):

(In PvM Encyclopedia Guides - Magic ED3 (232)) PvM Encyclopedia Guides - Magic ED3 (233)PvM Encyclopedia Guides - Magic ED3 (234)PvM Encyclopedia Guides - Magic ED3 (235) PvM Encyclopedia Guides - Magic ED3 (236)PvM Encyclopedia Guides - Magic ED3 (237)PvM Encyclopedia Guides - Magic ED3 (238)PvM Encyclopedia Guides - Magic ED3 (239)PvM Encyclopedia Guides - Magic ED3 (240) PvM Encyclopedia Guides - Magic ED3 (241) → 2-hit PvM Encyclopedia Guides - Magic ED3 (242)PvM Encyclopedia Guides - Magic ED3 (243) PvM Encyclopedia Guides - Magic ED3 (244)PvM Encyclopedia Guides - Magic ED3 (245)PvM Encyclopedia Guides - Magic ED3 (246) PvM Encyclopedia Guides - Magic ED3 (247)PvM Encyclopedia Guides - Magic ED3 (248)PvM Encyclopedia Guides - Magic ED3 (249)

Phase 4 - Ritual (400k-0 HP)

After your PvM Encyclopedia Guides - Magic ED3 (250), Ambi should have entered this phase. Improvise a rotation until your next PvM Encyclopedia Guides - Magic ED3 (251) is up and either PvM Encyclopedia Guides - Magic ED3 (252) or finish off the kill depending on Ambi's HP.

If Ambi has less than 100k HP when PvM Encyclopedia Guides - Magic ED3 (253) is off cooldown:

Finish off Ambi with powerful abilities.

Example finish (no PvM Encyclopedia Guides - Magic ED3 (254))

PvM Encyclopedia Guides - Magic ED3 (255)PvM Encyclopedia Guides - Magic ED3 (256)PvM Encyclopedia Guides - Magic ED3 (257)PvM Encyclopedia Guides - Magic ED3 (258)PvM Encyclopedia Guides - Magic ED3 (259) PvM Encyclopedia Guides - Magic ED3 (260)PvM Encyclopedia Guides - Magic ED3 (261)PvM Encyclopedia Guides - Magic ED3 (262)PvM Encyclopedia Guides - Magic ED3 (263) PvM Encyclopedia Guides - Magic ED3 (264) → improvise

If Ambi has more than 100k HP when PvM Encyclopedia Guides - Magic ED3 (265) is off cooldown:

PvM Encyclopedia Guides - Magic ED3 (266) and finish off Ambi with powerful thresholds and PvM Encyclopedia Guides - Magic ED3 (267)

⬥ Non-PvM Encyclopedia Guides - Magic ED3 (268) rotation tips:

‎ ‎ ‎ ‎• Unlike PvM Encyclopedia Guides - Magic ED3 (269), you can utilise PvM Encyclopedia Guides - Magic ED3 (270)PvM Encyclopedia Guides - Magic ED3 (271) right after casting PvM Encyclopedia Guides - Magic ED3 (272). To do this you must stay under Ambi as you PvM Encyclopedia Guides - Magic ED3 (273).

‎ ‎ ‎ ‎• You can follow the same spinner rotation.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Save PvM Encyclopedia Guides - Magic ED3 (274) PvM Encyclopedia Guides - Magic ED3 (275) to block an explosion if you only manage to clear 5 spinners.

‎ ‎ ‎ ‎• Do a standard DPS rotation for p1. Prioritise PvM Encyclopedia Guides - Magic ED3 (276)PvM Encyclopedia Guides - Magic ED3 (277)PvM Encyclopedia Guides - Magic ED3 (278)PvM Encyclopedia Guides - Magic ED3 (279)PvM Encyclopedia Guides - Magic ED3 (280).

‎ ‎ ‎ ‎• Remember to PvM Encyclopedia Guides - Magic ED3 (281) the black hole.

‎ ‎ ‎ ‎• Keep track of PvM Encyclopedia Guides - Magic ED3 (282) cooldown after first PvM Encyclopedia Guides - Magic ED3 (283) post-spinners and use an PvM Encyclopedia Guides - Magic ED3 (284) + PvM Encyclopedia Guides - Magic ED3 (285) as soon as possible to finish off the kill.

‎ ‎ ‎ ‎• Remember to keep adren up after second PvM Encyclopedia Guides - Magic ED3 (286) for PvM Encyclopedia Guides - Magic ED3 (287)

Rotations for mob clearing should be around the same for PvM Encyclopedia Guides - Magic ED3 (288) and non-PvM Encyclopedia Guides - Magic ED3 (289) users.

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs due factors such as the lack of PvM Encyclopedia Guides - Magic ED3 (290) or inability to 4TAA, improvise accordingly.

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.

‎ ‎ ‎ ‎• Most auto + abil combos shown below utilises 4TAA. Looking at the example run would work the best to help visualise how to work autos into your clear.

‎ ‎ ‎ ‎• Running while using abilities and 4TAA-ing can be difficult but it will make mob clear much smoother.

⬥ Camp PvM Encyclopedia Guides - Magic ED3 (291) for almost all mobs except:

‎ ‎ ‎ ‎• Bridge of death: PvM Encyclopedia Guides - Magic ED3 (292)

‎ ‎ ‎ ‎• Warped skeletons: PvM Encyclopedia Guides - Magic ED3 (293)

Pre-Crassian

PvM Encyclopedia Guides - Magic ED3 (294) + PvM Encyclopedia Guides - Magic ED3 (295) diagonally from entrance to start the dungeon and walk to lure the mobs together.

2 Scuttlers 2 Scouts

Stand in the middle and PvM Encyclopedia Guides - Magic ED3 (296)PvM Encyclopedia Guides - Magic ED3 (297)PvM Encyclopedia Guides - Magic ED3 (298)PvM Encyclopedia Guides - Magic ED3 (299). PvM Encyclopedia Guides - Magic ED3 (300) + PvM Encyclopedia Guides - Magic ED3 (301) diagonally then PvM Encyclopedia Guides - Magic ED3 (302) to the next scouts. Beware of PvM Encyclopedia Guides - Magic ED3 (303) activating here and killing your primary PvM Encyclopedia Guides - Magic ED3 (304) target.

2 Scuttlers 3 Scouts

Do a PvM Encyclopedia Guides - Magic ED3 (305) + PvM Encyclopedia Guides - Magic ED3 (306) then when Scuttlers gather do PvM Encyclopedia Guides - Magic ED3 (307)PvM Encyclopedia Guides - Magic ED3 (308) + PvM Encyclopedia Guides - Magic ED3 (309). Using Target Cycle and basics should get you to 100%. PvM Encyclopedia Guides - Magic ED3 (310) + PvM Encyclopedia Guides - Magic ED3 (311) + PvM Encyclopedia Guides - Magic ED3 (312)

3 Warriors 2 Scouts

Target middle warrior and PvM Encyclopedia Guides - Magic ED3 (313) + PvM Encyclopedia Guides - Magic ED3 (314)PvM Encyclopedia Guides - Magic ED3 (315)PvM Encyclopedia Guides - Magic ED3 (316), PvM Encyclopedia Guides - Magic ED3 (317) to Zealots quickly to capitalise on PvM Encyclopedia Guides - Magic ED3 (318) duration.

2 Zealots

(In PvM Encyclopedia Guides - Magic ED3 (319)) PvM Encyclopedia Guides - Magic ED3 (320) + PvM Encyclopedia Guides - Magic ED3 (321) one Zealot and then target the other and PvM Encyclopedia Guides - Magic ED3 (322) PvM Encyclopedia Guides - Magic ED3 (323)PvM Encyclopedia Guides - Magic ED3 (324) + PvM Encyclopedia Guides - Magic ED3 (325). Cut the corner with PvM Encyclopedia Guides - Magic ED3 (326) + PvM Encyclopedia Guides - Magic ED3 (327) to proceed.

PvM Encyclopedia Guides - Magic ED3 (328) usage + corner cut example:

2 Zealots 2 Scouts

PvM Encyclopedia Guides - Magic ED3 (329) in the middle and target a Zealot and PvM Encyclopedia Guides - Magic ED3 (330)PvM Encyclopedia Guides - Magic ED3 (331). PvM Encyclopedia Guides - Magic ED3 (332) to Zombies after.

6 Zombies

Go in the middle and PvM Encyclopedia Guides - Magic ED3 (333) the furthest zombie. Then PvM Encyclopedia Guides - Magic ED3 (334) and PvM Encyclopedia Guides - Magic ED3 (335) + release when zombies gather. PvM Encyclopedia Guides - Magic ED3 (336) zombie left with most HP. Move to the next batch as you use Target Cycle and basics to finish off.

6 Zombies

PvM Encyclopedia Guides - Magic ED3 (337) + PvM Encyclopedia Guides - Magic ED3 (338)PvM Encyclopedia Guides - Magic ED3 (339) and cross the plank.

4 Zombies 1 Armoured zombie

PvM Encyclopedia Guides - Magic ED3 (340) while running to the middle. Target armoured zombie and PvM Encyclopedia Guides - Magic ED3 (341)PvM Encyclopedia Guides - Magic ED3 (342) PvM Encyclopedia Guides - Magic ED3 (343). Then target the highest HP normal zombie and PvM Encyclopedia Guides - Magic ED3 (344)PvM Encyclopedia Guides - Magic ED3 (345) + PvM Encyclopedia Guides - Magic ED3 (346)

2 Zealots

Target Zealot and charge PvM Encyclopedia Guides - Magic ED3 (347) into 3t PvM Encyclopedia Guides - Magic ED3 (348) + PvM Encyclopedia Guides - Magic ED3 (349) + PvM Encyclopedia Guides - Magic ED3 (350)PvM Encyclopedia Guides - Magic ED3 (351) and build to 100. PvM Encyclopedia Guides - Magic ED3 (352) into Crassian.

Post-crassian to pre taraket

After Crassian, PvM Encyclopedia Guides - Magic ED3 (353) until the next barrier.

PvM Encyclopedia Guides - Magic ED3 (354) example:

1 Zealot 4 Scuttlers

Target Zealots and run to the middle and PvM Encyclopedia Guides - Magic ED3 (355) + PvM Encyclopedia Guides - Magic ED3 (356)PvM Encyclopedia Guides - Magic ED3 (357)PvM Encyclopedia Guides - Magic ED3 (358) or PvM Encyclopedia Guides - Magic ED3 (359). PvM Encyclopedia Guides - Magic ED3 (360) + PvM Encyclopedia Guides - Magic ED3 (361) into the middle of Zombies.

8 Zombies

PvM Encyclopedia Guides - Magic ED3 (362) on yourself and PvM Encyclopedia Guides - Magic ED3 (363) + PvM Encyclopedia Guides - Magic ED3 (364) the furthest zombie from you. PvM Encyclopedia Guides - Magic ED3 (365)PvM Encyclopedia Guides - Magic ED3 (366) to clear almost all zombies and use Target Cycle and basics while running to finish off. Proceed and jump off the cliff.

1 Necromancer 2 Huge Skeletons

Target necromancer and PvM Encyclopedia Guides - Magic ED3 (367) + PvM Encyclopedia Guides - Magic ED3 (368)PvM Encyclopedia Guides - Magic ED3 (369)PvM Encyclopedia Guides - Magic ED3 (370). Position yourself to hit both huge skeletons. PvM Encyclopedia Guides - Magic ED3 (371) outwards and target a necromancer when the barrier opens.

1 Necromancer

While running past, PvM Encyclopedia Guides - Magic ED3 (372) + PvM Encyclopedia Guides - Magic ED3 (373)PvM Encyclopedia Guides - Magic ED3 (374)

3 Armoured Zombies

Target the middle zombie and PvM Encyclopedia Guides - Magic ED3 (375) → 3t PvM Encyclopedia Guides - Magic ED3 (376) + PvM Encyclopedia Guides - Magic ED3 (377)PvM Encyclopedia Guides - Magic ED3 (378). Go through door and PvM Encyclopedia Guides - Magic ED3 (379) + PvM Encyclopedia Guides - Magic ED3 (380) to middle of the next room. You will experience an FPS drop here.

2 Necromancers

PvM Encyclopedia Guides - Magic ED3 (381) on Necromancer and PvM Encyclopedia Guides - Magic ED3 (382) + PvM Encyclopedia Guides - Magic ED3 (383)PvM Encyclopedia Guides - Magic ED3 (384) PvM Encyclopedia Guides - Magic ED3 (385) the other. Proceed to bridge and PvM Encyclopedia Guides - Magic ED3 (386) + PvM Encyclopedia Guides - Magic ED3 (387). Stand in the following position so that the Sea Horrors will back away from you instead of engaging you once damaged.

⬥ Mage standing position:

PvM Encyclopedia Guides - Magic ED3 (388)

1 Necromancer 2 Sea Horrors [Bridge of Death]

PvM Encyclopedia Guides - Magic ED3 (389) and target the Necromancer → PvM Encyclopedia Guides - Magic ED3 (390) → 3t PvM Encyclopedia Guides - Magic ED3 (391) + PvM Encyclopedia Guides - Magic ED3 (392)PvM Encyclopedia Guides - Magic ED3 (393) + PvM Encyclopedia Guides - Magic ED3 (394) and use Target Cycle and basics to finish off Sea Horrors. PvM Encyclopedia Guides - Magic ED3 (395) diagonally to Sotapannas.

3 Sotapannas

Target middle Sotapanna and PvM Encyclopedia Guides - Magic ED3 (396) + PvM Encyclopedia Guides - Magic ED3 (397)PvM Encyclopedia Guides - Magic ED3 (398)PvM Encyclopedia Guides - Magic ED3 (399). Diagonally PvM Encyclopedia Guides - Magic ED3 (400) + PvM Encyclopedia Guides - Magic ED3 (401) and proceed to the barrier before Taraket.

2 Necromancers 2 Huge Skeletons

Target a Necromancer and use PvM Encyclopedia Guides - Magic ED3 (402)PvM Encyclopedia Guides - Magic ED3 (403)PvM Encyclopedia Guides - Magic ED3 (404) PvM Encyclopedia Guides - Magic ED3 (405) to avoid having cooldown issues in Taraket. After that, build to 100% adrenaline and PvM Encyclopedia Guides - Magic ED3 (406) + PvM Encyclopedia Guides - Magic ED3 (407) to enter instance, then PvM Encyclopedia Guides - Magic ED3 (408) to Taraket and PvM Encyclopedia Guides - Magic ED3 (409)

⬥ Taraket entry example:

Post-Taraket to pre-Ambassador

PvM Encyclopedia Guides - Magic ED3 (410)PvM Encyclopedia Guides - Magic ED3 (411) towards Sea Witch after finishing Taraket.

1 Sea Witch 2 Armoured Zombies

Group the mobs together while targeting the Sea Witch and PvM Encyclopedia Guides - Magic ED3 (412) + PvM Encyclopedia Guides - Magic ED3 (413)PvM Encyclopedia Guides - Magic ED3 (414) → 3t PvM Encyclopedia Guides - Magic ED3 (415) + PvM Encyclopedia Guides - Magic ED3 (416) + basic.

1 Kalgerion Demon

Clear the demon with PvM Encyclopedia Guides - Magic ED3 (417) + PvM Encyclopedia Guides - Magic ED3 (418)PvM Encyclopedia Guides - Magic ED3 (419) PvM Encyclopedia Guides - Magic ED3 (420) while moving to the barrier. After it dies quickly PvM Encyclopedia Guides - Magic ED3 (421) to the necromancer on the opposite side of the wall.

PvM Encyclopedia Guides - Magic ED3 (422) example:

1 Necromancer

PvM Encyclopedia Guides - Magic ED3 (423) + PvM Encyclopedia Guides - Magic ED3 (424)PvM Encyclopedia Guides - Magic ED3 (425) while running towards next Necromancer.

1 Necromancer

PvM Encyclopedia Guides - Magic ED3 (426)PvM Encyclopedia Guides - Magic ED3 (427) PvM Encyclopedia Guides - Magic ED3 (428) and PvM Encyclopedia Guides - Magic ED3 (429) + PvM Encyclopedia Guides - Magic ED3 (430) to the next Necromancer.

1 Necromancer

PvM Encyclopedia Guides - Magic ED3 (431)PvM Encyclopedia Guides - Magic ED3 (432) PvM Encyclopedia Guides - Magic ED3 (433) while running to the next Necromancer.

1 Necromancer

PvM Encyclopedia Guides - Magic ED3 (434) PvM Encyclopedia Guides - Magic ED3 (435)PvM Encyclopedia Guides - Magic ED3 (436)PvM Encyclopedia Guides - Magic ED3 (437) → finish off and PvM Encyclopedia Guides - Magic ED3 (438) to cliff + dive ledge.

5 Warriors 1 Scuttler

PvM Encyclopedia Guides - Magic ED3 (439) then PvM Encyclopedia Guides - Magic ED3 (440) diagonally to lure warriors and scuttler. PvM Encyclopedia Guides - Magic ED3 (441) while running and target a warrior → PvM Encyclopedia Guides - Magic ED3 (442) → (tc) + PvM Encyclopedia Guides - Magic ED3 (443)PvM Encyclopedia Guides - Magic ED3 (444)PvM Encyclopedia Guides - Magic ED3 (445)

2 Warped Skeletons

PvM Encyclopedia Guides - Magic ED3 (446) + PvM Encyclopedia Guides - Magic ED3 (447) a skeleton, then PvM Encyclopedia Guides - Magic ED3 (448) the other → PvM Encyclopedia Guides - Magic ED3 (449) and PvM Encyclopedia Guides - Magic ED3 (450) to Zealots.

3 Zealots + 2 Warped Skeletons

PvM Encyclopedia Guides - Magic ED3 (451) and target a Warped Skeleton walking to you → PvM Encyclopedia Guides - Magic ED3 (452) → 3t PvM Encyclopedia Guides - Magic ED3 (453) + PvM Encyclopedia Guides - Magic ED3 (454)PvM Encyclopedia Guides - Magic ED3 (455) and finish off any remaining mobs. PvM Encyclopedia Guides - Magic ED3 (456) + PvM Encyclopedia Guides - Magic ED3 (457) to scouts afterward while avoiding the minibosses as much as possible.

2 Warped Skeletons + 2 Scouts

Wait for skeletons to walk over while PvM Encyclopedia Guides - Magic ED3 (458), then target skeleton and PvM Encyclopedia Guides - Magic ED3 (459)PvM Encyclopedia Guides - Magic ED3 (460)PvM Encyclopedia Guides - Magic ED3 (461). Build to 100% and PvM Encyclopedia Guides - Magic ED3 (462) + PvM Encyclopedia Guides - Magic ED3 (463) into instance.

⬥ Non-PvM Encyclopedia Guides - Magic ED3 (464) run

https://www.youtube.com/watch?v=n3XV0Kc_ydg 13:58

PvM Encyclopedia Guides - Magic ED3 (465) run

https://www.twitch.tv/videos/1416911277 10:28

Table of Contents

To edit this guide, visit and select Entry EditorIntroductionPresetThe Crassian LeviathanTaraket, the NecromancerKranon, the AmbassadorMobsPre-CrassianPost-Crassian to pre-TaraketPost-Taraket to pre-AmbassadorExample Runs

PvM Encyclopedia Guides - Magic ED3 (2024)

FAQs

What is ED3? ›

ED3 is a full-service utility providing electric services to residential, commercial, agricultural, and industrial users and is responsible for power purchase, construction, operations and maintenance of their electrical system.

Where is the Shadow Reef? ›

The Shadow Reef, also known as Ulthven Kreath, is the third Elite Dungeon, a 1-3 player combat/narrative experience that rewards unique loot and Dungeoneering experience and tokens. The Shadow Reef is accessed from the eastern shore of Daemonheim.

What are the three bosses in elite dungeons? ›

It features three bosses: the Sanctum Guardian, Masuta the Ascended, and Seiryu the Azure Serpent. The dungeon is inside the Temple of Aminishi which is located on the island of Aminishi and only requires completion of Impressing the Locals to access. The island can be accessed via a boat from Port Sarim.

How hard is ED3? ›

ED3 is generally considered the hardest Elite Dungeon in the trilogy, in most part due to its final boss: the Ambassador.

What is an ED3? ›

Emergency Detention – is detention at an approved mental health facility for a period of three days (ED3), which may be extended to 11 days (ED11) by ACAT, where, after conducting an initial examination, the doctor believes that: the person requires immediate treatment, care or support, and.

What level should I be for Shadow Reef? ›

It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged, Magic, or Necromancy). It is recommended to have at least level 99+ Defence. and Ancient Curses are highly recommended to improve your damage.

How to get to nex rs3? ›

Nex resides in the Ancient Prison, a room locked behind the Frozen Door in the southern part of the God Wars Dungeon. The door can only be opened by completing the frozen key, which is created by killing foot soldiers of each of the gods (Armadyl, Bandos, Saradomin and Zamorak).

How do you get to the Dragonkin laboratory in Runescape? ›

The Dragonkin Laboratory is located in the Wilderness. The Wilderness can be a very dangerous place; however, you can teleport there by using teleport tabs or the grouping system. These will bring you directly to the entrance of the Elite Dungeon. You can then enter the dungeon alone or with up to two other players.

Who is the first boss in ed3? ›

As the first boss of The Shadow Reef, The Crassian Leviathan has a very small and easy set of area denial mechanics that can deal a lot of damage if ignored. The boss heals passively over the duration of the fight, greatly reduced by having Weapon Poison active.

What is ED4 rs3? ›

The Zamorakian Undercity (also known as Avernic Undercity, Zamorakian Undercity, Elite Dungeon 4 and ED4) is the fourth Elite Dungeon. The plot takes place during Aftermath, which follows the events of the Elder God Wars Dungeon, Extinction, and Twilight of the Gods.

What species is dungeon master? ›

The Dungeon Master is a white-haired dwarfish planeswalker wizard who is known for assembling adventure parties.

What is Ed3 DAO? ›

Founded by educators in 2022, Ed3 DAO is a launchpad and resource hub for the global community of educators who wish to reimagine education.

What is the point of Dungeoneering? ›

It is essentially a skill of raiding dungeons, completely unlike World of Warcraft. The concept is, you go in a dungeon, mash some monsters up, complete some completely self explanatory puzzles and mash a boss, at that point you finish dungeon, get exp, rinse and repeat.

What is the meaning of Dungeoneering? ›

Dungeoneering is a knowledge type skill linked to Wisdom. It can be used to gather knowledge about an underground environment or to recognize an underground hazard or clue.

What is Dungeoneering skill? ›

Dungeoneering is a support skill that consists of exploring the dungeons of Gielinor, most significantly the old Dragonkin stronghold known by the Fremennik as Daemonheim.

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